This article will help the community pharmacist make better use of business-enhancing apps that can help improve the bottom line.
The usual suspects are listed (Evernote, Dropbox, Calendar) but there's a few that might be new to some readers.
"Technology in Pharmacy Education and Learning" Special Interest Group of the American Association of Colleges of Pharmacy
This article will help the community pharmacist make better use of business-enhancing apps that can help improve the bottom line.
Last year, the FDA began to lay down the law. The agency released a first draft of guidelines that require mobile apps developers making medical claims to apply for FDA approval for those applications, the same way that new medical devices must be proved safe and effective before they can be sold. But that process can be both time-consuming and expensive
Book information: In 'Video Games and Learning', Kurt Squire, Associate Professor in the Dept. of Curriculum and Instruction at the University of Wisconsin-Madison, provides an insightful comprehensive overview of contemporary issues relating to educational gaming. In addition, he also shares personal anecdotes of lessons learned from his experiences with games and how games have shaped him as a learner, educator and researcher. Throughout the book, the reader will understand why games should be studied in an educational context, what constitutes a good educational game and how learning occurs in games.
The text is full of detailed examples of the educational use of both commercial games and games developed for specific instructional needs. While the author focuses heavily on the use of games in K-12 education, the concepts presented are applicable to higher and adult education, where developing expertise and 21st century skills are still warranted. Educators and researchers of gaming and/or education would benefit from reading and studying this book. Considering what is expected of our students today in terms of communication, cooperation, collaboration, critical thinking, and problem solving skills, we need to reflect upon our practices and be thoughtful and creative in our instruction. Games can be a powerful tool that stimulate interest, motivate, and promote learning.
Of note, the author specifically points to personalized medicine as an area of interest for educational games.
“My own next generation of research will explore whether we can partner with scientists doing cutting-edge work in areas such as nanotechnology, epigenetics, personalized medicine, or systems biology to create games that communicate the ideas in their fields to broader publics.”
What other topics in pharmacy education and/or the health sciences could be applied in educational games?
Sebastian Thrun is leaving his post as a researcher and professor at Stanford to start Udacity, which will teach Computer Science college courses online and completely free of charge. The first two courses are CS 101: Building a Search Engine and CS 373: Programming a Robotic Car.Lots of sites have picked up this story, but here's a link to the one at Gizmodo which has a video.
... Kaiser Permanente patients can get full access to the company’s health record system and all that comes with it, which they already could do through kp.org, from their mobile devices. In 2011, Kaiser more than 68 million lab test results available online to their patients, and through the Android app and mobile web app, patients can now get 24/7 access to lab results, diagnostic information, direct and secure email access to doctors, schedule appointments, and order prescription refills.An app for iOS is planned in the next few months. Full story at TechCrunch