Monday, December 12, 2011

Game-based Learning - Right Around the Corner?

Since 2005, the nonprofit association EDUCAUSE has been publishing annual Horizon Reports that describe areas of emerging technology that will significantly impact higher education in the near future.


In the 2011 Horizon Report, published earlier this year, 6 areas of technology are described that are projected to be adopted into higher education in the next one to five years.


Electronic Books and Mobiles (1 year or less)
Augmented Reality and Game-based Learning (2-3 years)
Gesture-based Computing and Learning Analytics (4-5 years)


We have seen a lot recently about electronic books (i.e., the iPad) in higher education as well as in K-12. But, what about these other technologies?


The use of augmented reality, projected to be adopted in the next 2-3 years, has been demonstrated in medicine, but what how is it being used in other areas? Game-based learning is also projected to be adopted in 2-3 years - Is anyone using games at their institutions now? Do you think 2-3 years is a realistic projection?

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